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Using gamification to discover cultural heritage locations from geo-tagged photos.

, , , and . Personal and Ubiquitous Computing, 21 (2): 235-252 (2017)

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Using gamification to discover cultural heritage locations from geo-tagged photos., , , and . Personal and Ubiquitous Computing, 21 (2): 235-252 (2017)FANET Application Scenarios and Mobility Models., , and . DroNet@MobiSys, page 43-46. ACM, (2017)Exploiting TCP Vegas' algorithm to improve real-time multimedia applications., , and . CCNC, page 316-321. IEEE, (2015)A delay/disruption tolerant solution for mobile-to-mobile file sharing., and . Wireless Days, page 1-5. IEEE, (2010)Emerging Interactive Applications over QUIC., , , and . CCNC, page 1-4. IEEE, (2020)Web squared: paradigms and opportunities., , and . SimuTools, page 256-261. ICST/ACM, (2012)DIFFUSE: A DIstributed and decentralized platForm enabling Function composition in Serverless Environments., , , , and . Comput. Networks, (2022)Ensuring coexistence among games and downloads in multihop wireless networks., , , and . CCNC, page 726-731. IEEE, (2015)A Location-Aware Waypoint-Based Routing Protocol for Airborne DTNs in Search and Rescue Scenarios., , , , , and . Sensors, 18 (11): 3758 (2018)Broadcasting Messages in the Internet of Vehicles., , and . PIMRC, page 58-62. IEEE, (2018)