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Web-Agile Facial Emotion Recognition and Eye-Tracking System (WAFER-ET)., , , , , , and . ICCE-Berlin, page 147-148. IEEE, (2023)Prompt Evolution Through Examples for Large Language Models-A Case Study in Game Comment Toxicity Classification., , , , , and . MetroInd4.0 & IoT, page 22-27. IEEE, (2024)Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game., , , , , , , and . CoG, page 1-6. IEEE, (2024)Eye-tracking correlates of the Implicit Association Test., , , , , and . EMBC, page 1-4. IEEE, (2023)Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral., , , , , , , and . ICCE-Berlin, page 202-203. IEEE, (2023)Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation., , , , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 285-296. Springer, (2023)The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT., , , , , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 181-194. Springer, (2023)VR Rhythm Game Featuring Audience Participation., , , , , , , , and . GEM, page 1-4. IEEE, (2023)What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models., , , , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 274-284. Springer, (2023)Markov Chain Modeling of Facial Emotions' Dynamics in Video Games., , , , , and . MetroInd4.0 & IoT, page 33-37. IEEE, (2024)