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What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models., , , , , , , and . ICIDS (2), volume 14384 of Lecture Notes in Computer Science, page 274-284. Springer, (2023)ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation., , , , , , , and . CoRR, (2024)Large Language Models are Null-Shot Learners., , and . CoRR, (2024)Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks., , , , and . GCCE, page 564-565. IEEE, (2020)Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral., , , , , , , and . ICCE-Berlin, page 202-203. IEEE, (2023)Web-Agile Facial Emotion Recognition and Eye-Tracking System (WAFER-ET)., , , , , , and . ICCE-Berlin, page 147-148. IEEE, (2023)Improving Brain Memory through Gaming Using Hand Clenching and Spreading., , , , and . MIG, page 42:1-42:3. ACM, (2019)Prompt Evolution Through Examples for Large Language Models-A Case Study in Game Comment Toxicity Classification., , , , , and . MetroInd4.0 & IoT, page 22-27. IEEE, (2024)ChatGPT4PCG Competition: Character-like Level Generation for Science Birds., , , , , and . CoG, page 1-8. IEEE, (2023)Science Birds Gameplay With a Smile Interface to Promote the Spectator's Emotion., , , and . CoG, page 584-585. IEEE, (2022)