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Acoustic Filter - New Virtual Reality Audio Format Pretends to Enhance Immersive Experience.

, , , , and . HCI (25), volume 10295 of Lecture Notes in Computer Science, page 22-33. Springer, (2017)

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Urban Gamification in Architecture Education., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 335-341. Springer, (2017)Technological adaptation of the student to the educational density of the course. A case study: 3D architectural visualization., , , and . Comput. Hum. Behav., (2017)High vs. low intensity courses: student technological behavior., , , , , and . TEEM, page 77-82. ACM, (2015)Student motivation assessment using and learning virtual and gamified urban environments., , , , , , , , and . TEEM, page 72:1-72:7. ACM, (2017)From Formal to Informal 3D Learning. Assesment of Users in the Education., , , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 460-469. Springer, (2015)E-Learning and Serious Games - New Trends in Architectural and Urban Design Education., , and . HCI (24), volume 9192 of Lecture Notes in Computer Science, page 632-643. Springer, (2015)Videogame Technology in Architecture Education., , , , and . HCI (3), volume 9733 of Lecture Notes in Computer Science, page 436-447. Springer, (2016)Informal interactions in 3D education: Citizenship participation and assessment of virtual urban proposals., , , and . Comput. Hum. Behav., (2016)Simulated Environments in Architecture Education. Improving the Student Motivation., , , , , and . WorldCIST (3), volume 571 of Advances in Intelligent Systems and Computing, page 235-243. Springer, (2017)Urban data and urban design: A data mining approach to architecture education., , , , , and . Telematics Informatics, 35 (4): 1039-1052 (2018)