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Say Cheese!: Games for Successful Academic and Student Networking.

, , and . CHI PLAY, page 105-115. ACM, (2016)

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Using video games to facilitate understanding of attention deficit hyperactivity disorder: a feasibility study., , and . CHI PLAY, page 115-120. ACM, (2014)Simple cognitive modeling in a complex cognitive architecture., and . CHI, page 265-272. ACM, (2003)Deciding When to Switch Tasks in Time-Critical Multitasking (Best student paper)., , and . ICCM, page 14-19. (2004)Wiizards: 3D gesture recognition for game play input., , and . Future Play, page 209-212. ACM, (2007)Interface Challenges for Mobile Tutoring Systems., , , and . Intelligent Tutoring Systems, volume 5091 of Lecture Notes in Computer Science, page 693-695. Springer, (2008)An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning., , , and . CHI PLAY, page 209-219. ACM, (2015)Skyscraper Games: Designing Professional Development for Middle School Teachers to Promote Computational Thinking Using Custom Tools., , and . ICLS, International Society of the Learning Sciences, (2018)Who Helps When the Tutor Is Asleep?, , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 632-634. IOS Press, (2009)Toward an ACT-R General Executive for Human Multitasking., , and . ICCM, page 267-272. (2004)Say Cheese!: Games for Successful Academic and Student Networking., , and . CHI PLAY, page 105-115. ACM, (2016)