Author of the publication

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.

, , , , , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI PLAY): 769-802 (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

TEI'08: Proceedings of the 2nd international conference on Tangible and embedded interaction, , , , , and . (2008)Children's haptic experiences of tangible artifacts varying in hardness., and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 221-228. ACM, (2008)Storytelling with Objects to Explore Digital Archives., and . ECCE, page 13:1-13:7. ACM, (2016)Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions., , and . ACM Trans. Comput. Hum. Interact., 26 (5): 34:1-34:28 (2019)Hanging off a bar., , , , , and . CHI Extended Abstracts, page 1055-1058. ACM, (2012)Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity., , , and . CHI, page 1931-1940. ACM, (2013)MoSo tangibles: evaluating embodied learning., , and . TEI, page 85-92. ACM, (2011)Design research & tangible interaction., , , , , and . TEI, page 109-115. ACM, (2007)Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection., , and . TEI, page 427-433. ACM, (2017)Embodying Meaningful Digital Media: A Strategy to Design for Product Attachment in the Digital Age., , and . TEI, page 81-94. ACM, (2020)