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Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.

, , , , , , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CHI PLAY): 769-802 (2023)

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The uncomfortable workshop: exploring discomfort design for wellbeing and sustainability., , , and . UbiComp/ISWC Adjunct, page 1083-1086. ACM, (2019)Adaptive human bodies and adaptive built environments for enriching futures.. Frontiers Comput. Sci., (2022)Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation., , , , , , , , , and 7 other author(s). CHI Extended Abstracts, page 123:1-123:6. ACM, (2021)"I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion., , and . CHI PLAY, page 19-31. ACM, (2018)Understanding and Shaping Human-Technology Assemblages in the Age of Generative AI., , , , , , , and . CoRR, (2024)Editorial: Inbodied interaction., , , and . Frontiers Comput. Sci., (2023)Motor Memory in HCI., , , , , , , , , and 11 other author(s). CHI Extended Abstracts, page 1-8. ACM, (2020)Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players., , , , , , , , , and 1 other author(s). Proc. ACM Hum. Comput. Interact., 7 (CHI PLAY): 769-802 (2023)AutoAIViz: opening the blackbox of automated artificial intelligence with conditional parallel coordinates., , , , , , and . IUI, page 308-312. ACM, (2020)Towards a Predictive Patent Analytics and Evaluation Platform., , , , , and . ECML/PKDD (3), volume 11908 of Lecture Notes in Computer Science, page 773-776. Springer, (2019)