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From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model.

, , , , , and . LDT, page 1-10. ACM, (2023)

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How design features in digital math games support learning and mathematics connections., , , , , , , , , and 6 other author(s). Comput. Hum. Behav., (2019)An examination of children's learning progression shifts while using touch screen virtual manipulative mathematics apps., , , , , , , , , and . Comput. Hum. Behav., (2016)Affordance Access Matters: Preschool Children's Learning Progressions While Interacting with Touch-Screen Mathematics Apps., , , and . Technol. Knowl. Learn., 22 (3): 485-511 (2017)An Emerging Technology Report on Computational Toys in Early Childhood., , , and . Technol. Knowl. Learn., 25 (1): 213-224 (2020)Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care., , , , and . Int. J. Child Comput. Interact., (2022)An Initial Examination of Designed Features to Support Computational Thinking in Commercial Early Childhood Toys., , , and . ICLS, International Society of the Learning Sciences, (2018)What Happened to the Geometry? Examining Spatial and Mathematical Concepts in Computational Toys and Kits for Young Children., , , , and . LDT, page 47-56. ACM, (2024)From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model., , , , , and . LDT, page 1-10. ACM, (2023)How young children engage in and shift between reference frames when playing with coding toys., , , and . Int. J. Child Comput. Interact., (2021)Developing a kindergarten computational thinking assessment using evidence-centered design: the case of algorithmic thinking., , , , and . Comput. Sci. Educ., 31 (2): 117-140 (2021)