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User-Centred Approach to Design an Online Social Support Platform for Seniors : Identification of Users' Types and Their Requirements.

, , , , , and . MIE, volume 270 of Studies in Health Technology and Informatics, page 1081-1085. IOS Press, (2020)

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Self-efficacy & stress in senior computer interaction., and . ECCE, page 227-230. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)A training simulation for practicing shared decision making for older patients., , , , and . EUSPN/ICTH, volume 141 of Procedia Computer Science, page 287-293. Elsevier, (2018)Digital game design for elderly users., , , and . Future Play, page 17-22. ACM, (2007)Out of sight, out of mind: co-player effects on seniors' player experience., , , and . Fun and Games, page 74-83. ACM, (2010)"Why is the Doctor a Man": Reactions of Older Adults to a Virtual Training Doctor., , , , , , and . CHI Extended Abstracts, ACM, (2019)User-Centred Approach to Design an Online Social Support Platform for Seniors : Identification of Users' Types and Their Requirements., , , , , and . MIE, volume 270 of Studies in Health Technology and Informatics, page 1081-1085. IOS Press, (2020)'I already forgot half of it' - Interviewing people with dementia for co-designing an intelligent system., , , , and . Hum. Comput. Interact., 39 (3-4): 225-256 (July 2024)Designing an Online Social Support Platform Through Co-Creation with Seniors., , , , , , and . MIE, volume 247 of Studies in Health Technology and Informatics, page 760-764. IOS Press, (2018)Teaching Older Adults to Play Minecraft., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Age Differences in Associations with Digital Gaming., , and . DiGRA Conference, Digital Games Research Association, (2009)