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Distractor Generation Through Text-to-Text Transformer Models., , , , и . IEEE Access, (2024)On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking., , и . Comput. Educ., (2016)Inclusive Open Educational Practices, , , , , , , , , и . European Journal of Open, Distance and E-Learning, (2013)A Review of the Role of Document Engineers in Information Systems Development., , , , , и . Software Engineering Research and Practice, стр. 124-132. CSREA Press, (2010)Tool for Generation IMS-QTI v2.1 Files with Java Server Faces., , , , , , , , и . ICALT, стр. 627-628. IEEE Computer Society, (2010)REFRAME-A software framework for managing reactive dependencies in object-oriented applications., , и . SoftwareX, (декабря 2023)Social network analysis of a gamified e-learning course: Small-world phenomenon and network metrics as predictors of academic performance., , , , , , и . Comput. Hum. Behav., (2016)Adapting Learning Contents to Mobile Devices and Context to Improve Students' Learning Performance: A Case Study., , , и . J. Univers. Comput. Sci., 20 (15): 2032-2042 (2014)Validation of navigation guidelines for improving usability in the mobile web., , , , и . Comput. Stand. Interfaces, (2017)Comparing the performance of evolutionary algorithms for permutation constraint satisfaction., , , , и . GECCO (Companion), стр. 57-58. ACM, (2011)