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Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.

, , , , , , , , , , , , , , and . Res. Pract. Technol. Enhanc. Learn., (2023)

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ArithmeticDesk: Computer Embedded Manipulatives for Learning Arithmetic., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 144-151. IOS Press, (2005)Implementation and Evaluation of EduBingo for Arithmetic Drill., , , , , and . DIGITEL, page 99-103. IEEE Computer Society, (2007)Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing., , and . IIAI-AAI, page 215-220. IEEE, (2019)Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment., , , , , , , and . IIAI-AAI, page 754-759. IEEE Computer Society, (2017)EduBingo: Design of Multi-level Challenges of a Digital Classroom Game., , , and . DIGITEL, page 11-18. IEEE Computer Society, (2007)Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing., , , , and . IIAI-AAI, page 760-763. IEEE Computer Society, (2017)Investigating the Fluidity of Performance in an Educational Digital Game., , , and . DIGITEL, page 77-83. IEEE, (2012)Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies., , and . DIGITEL, page 130-134. IEEE Computer Society, (2007)Enhancing Feedbacks on Learning Word Problems with a Small Game., , , , and . DIGITEL, page 237-239. IEEE, (2010)MatrixDesks: interactive computing desks toward one-on-two educational computing environments., , , and . CSCL, page 48-52. International Society of the Learning Sciences, (2005)