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Why do Users Issue Good Queries?: Neural Correlates of Term Specificity., , , и . SIGIR, стр. 375-384. ACM, (2019)Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets., , , , и . ITS, стр. 301-304. ACM, (2013)Theory-Driven Collocated CMC: A Study of Collocated Mediated Interaction as a Public Sphere., , , и . CHI, стр. 4534-4547. ACM, (2017)OUTMedia - Symbiotic Service for Music Discovery in Urban Augmented Reality., , , и . Symbiotic, том 8820 из Lecture Notes in Computer Science, стр. 61-71. Springer, (2014)Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays., , , , , , , и . CHI, стр. 539. ACM, (2018)What is the object of design?, , , , , и . CHI Extended Abstracts, стр. 21-30. ACM, (2012)Evaluating an automatic rotation feature in collaborative tabletop workspaces., , , и . CHI Extended Abstracts, стр. 1315-1320. ACM, (2011)How carat affects user behavior: implications for mobile battery awareness applications., , , , , , и . CHI, стр. 1029-1038. ACM, (2014)Reach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality., , , , , и . ICMI, стр. 341-348. ACM, (2016)Saving is fun: designing a persuasive game for power conservation., , , , , , , , , и 2 other автор(ы). Advances in Computer Entertainment Technology, стр. 16. ACM, (2011)