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Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing.

, , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 399-408. Springer, (2015)

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Touchless Disambiguation Techniques for Wearable Augmented Reality Systems., , and . IIMSS, page 547-556. Springer, (2016)User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain., , and . 3PGCIC, page 545-550. IEEE Computer Society, (2015)An Interactive 3D Holographic Pyramid for Museum Exhibition., , , , and . SITIS, page 428-434. IEEE Computer Society, (2016)Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing., , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 399-408. Springer, (2015)Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage., , , , , and . SITIS, page 768-774. IEEE Computer Society, (2015)Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage., , and . SITIS, page 625-631. IEEE, (2018)Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients., , , , , , and . AINA Workshops, page 663-667. IEEE Computer Society, (2018)Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions., , and . AVR, volume 8853 of Lecture Notes in Computer Science, page 267-282. Springer, (2014)Augmenting Collaborative Practices: The Hololiver Case Study., , , , , , , and . SITIS, page 234-241. IEEE, (2023)An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint., , and . AVR (2), volume 9769 of Lecture Notes in Computer Science, page 318-330. Springer, (2016)