From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

The BEAM: A first EAM Implementation., и . APPIA-GULP-PRODE, стр. 425-440. (1999)Scenario adaptivity in serious games.. FDG, стр. 268-270. ACM, (2010)On Applying Program Transformation to Implement Suspension-Based Tabling in Prolog., , и . ICLP, том 4670 из Lecture Notes in Computer Science, стр. 444-445. Springer, (2007)Improving Memory Usage in the BEAM., и . PADL, том 3350 из Lecture Notes in Computer Science, стр. 143-157. Springer, (2005)Gameplay semantics for authoring adaptivity in mobile games., , , и . FDG, стр. 435-436. Society for the Advancement of the Science of Digital Games, (2013)Designing Procedurally Generated Levels., , и . AI in the Game Design Process @ AIIDE, том WS-13-20 из AAAI Technical Report, AAAI, (2013)MultiTLS: using multiple and diverse ciphers for stronger secure channels., , , , и . Comput. Secur., (сентября 2023)The brain mapping of emotion in human faces: Clinical aplication in epilepsy., , , и . MeMeA, стр. 46-49. IEEE, (2014)Adaptivity Challenges in Games and Simulations: A Survey., и . IEEE Trans. Comput. Intellig. and AI in Games, 3 (2): 85-99 (2011)From simulation to practice: cache performance study of a Prolog system., , и . MSP/ISMM, стр. 56-64. ACM, (2002)