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Use Cases and Design of a Virtual Cross-Domain Control Room Simulator.

, , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)

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A Security-Focused Architecture for Gameplay Telemetry in Serious Games., , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 408-413. Springer, (2023)Mensch-Computer-Interaktion und Social Computing in Krisensituationen., , , , , , and . MuC (Workshopband), page 101-104. De Gruyter Oldenbourg, (2014)7. Workshop Mensch-Maschine-Interaktion in sicherheitskritischen Systemen., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)Scalable Human Computer Interaction in Control Rooms as Pervasive Computing Environments., , and . ECCE, page 32:1-32:5. ACM, (2022)4. Workshop Mensch-Maschine, , , , , , and . Mensch und Computer 2017-Workshopband: Spielend einfach interagieren, (2018)What is a control room? In search of a definition using Word Embeddings., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2024)Dynamic Difficulty Adjustment in Virtual Reality Exergaming to Regulate Exertion Levels via Heart Rate Monitoring., , , and . VRST, page 82:1-82:2. ACM, (2024)Aktuelle Ansätze zur Mensch-Computer-Interaktion in sicherheitskritischen Systemen, , , , , , , and . Mensch und Computer 2016--Workshopband, (2016)Mensch-Computer-Interaktion und Social Computing in sicherheitskritischen Systemen, , , , , , , and . Mensch und Computer 2015--Workshopband, (2015)Editorial: Mensch-Computer-Interaktion und Social Computing in sicherheitskritischen Systemen., , , , , , , and . MuC (Workshopband), page 3-9. De Gruyter Oldenbourg, (2015)