The most incredible STEM learning experiences, now within reach. We build educational labs that harness augmented reality to engage learners like never before.
What Georeader™ app does is it combines GPS location technology on your phone to points that have associated text with them (we call it a Talking Point™), uses the phone’s text to speech capability which will allow you to hear what is written, and construct your own Talking Point™ to share with others. GeoReader™ let's you know what's interesting around every turn ...
ARLearn is a toolkit for mobile field trips and (serious) games. The ANDROID app is already for some weeks available via Google Play. It has been successfully piloted with cultural science students in Florence and an ARLearn security simulation has been organised with employees of UNHCR.
TaleBlazer is a new rich Internet application from MIT's STEP lab to author smartphone location-based augmented reality (AR) games. Announced during summer '11 and demo'ed for the first time at CSCL in Hong Kong, it will break new ground in location-based AR game building. Features will include:
Visual blocks-based scripting - prevents syntax errors, while enabling programming of rich interactivity.
Interactive data layers and sampling - create models for player exploration and discovery of thought provoking scientific topics.
Conditional dialog creator - interact with characters in new ways; no more single-track conversations
No local installation - the TaleBlazer Game Maker will be entirely web-based for easier implementation in schools and elsewhere
Save to cloud, download to smartphone - logon with your account, and have instant access to games from any computer attached to the Internet, then play from any iOS or Android smartphone with GPS.
ARLearn is a tool suite for educators and learners supporting different phases and activities during a field trip. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time.
The ARLearn platform is intended for teachers that organize a field trip, but can support other serious game scenarios as well. For instance, professionals could use the app when inspecting a site a make notes that are synchronised with their current location. With a web based authoring tool, teachers can add assignments or information to a map.
As we aimed to lower the threshold for (re)using the application, we decided to build on a cloud computing infrastructure. As a result, teachers don’t need to set up a server for using the tool, neither do they need to rely on the infrastructure of the Open University of the Netherlands.
T. Stütz, R. Dinic, M. Domhardt, und S. Ginzinger. International Symposium on Mixed and Augmented reality -- Media, Arts, Social Science, Humanities and Design (ISMAR-MASH’D, München 2014), Seite 375-376. Piscataway, IEEE, (2014)
T. Stütz, R. Dinic, M. Domhardt, und S. Ginzinger. International Symposium on Mixed and Augmented reality -- Media, Arts, Social Science, Humanities and Design (ISMAR-MASH’D, München 2014), Seite 51-57. Piscataway, IEEE, (2014)