HRT Tactical Gear has evolved from a tactical training-only company to a tactical gear company. We feel this has given us an advantage in the industry. We not only sell these products, we actually use them in real-world scenarios. This allows us to stay competitive and deliver innovative new products in an ever-changing industry.
We can deliver superior products by sourcing quality materials and demanding unsurpassed workmanship.
arXiv is a free distribution service and an open-access archive for 2,278,995 scholarly articles in the fields of physics, mathematics, computer science, quantitative biology, quantitative finance, statistics, electrical engineering and systems science, and economics. Materials on this site are not peer-reviewed by arXiv.
3D Organon’s multi-award-winning software platform facilitates accelerated learning and teaching in medical sciences and anatomy across desktop, mobile, and virtual reality devices.
Hands-on remote delivery
The multi-user and cross-platform module allows educators to deliver 3D anatomy sessions where students can interact via voice and text chat and will be able to follow the anatomy instruction in real time.
The most incredible STEM learning experiences, now within reach. We build educational labs that harness augmented reality to engage learners like never before.
Klar ist, dass bei Projekten der Kulturvermittlung die Sichtweisen, Bedürfnisse und Voraussetzungen der Zielgruppe bedacht werden müssen. Und wenn die Gruppe nicht nur hinsichtlich der Bedürfnisse analysiert, sondern direkt in die Entwicklung von Konzepten einbezogen wird, kann gemeinsam partizipativ auf Augenhöhe gearbeitet werden. Daher entstand das aktuell laufende Projekt „Genial digital“. Dazu möchte ich gerne…
Experiments in emerging technologies and visitor experience at the Science Museum Group (Science Museum, London; National Science and Media Museum, Bradford; National Railway Museum, York; Museum of Science and Industry, Manchester; and Locomotion, Shildon).
In this post, we’ll take a look at a recent prototype we built with Article. It shows how AR content could work across the web, from today’s standard mobile and desktop browsers, to future AR-enabled browsing environments and devices. Techies, take note: the last section of the post focuses on technical details, so stick around if you want to dig deeper.
Full Video: Future Of Information Alliance - Mitschnitt eines Gesprächs zur digitalen Zukunft von Museen mit Vertretern des Smithsonian Institute von 2013 auf YouTube
What Georeader™ app does is it combines GPS location technology on your phone to points that have associated text with them (we call it a Talking Point™), uses the phone’s text to speech capability which will allow you to hear what is written, and construct your own Talking Point™ to share with others. GeoReader™ let's you know what's interesting around every turn ...
ARLearn is a toolkit for mobile field trips and (serious) games. The ANDROID app is already for some weeks available via Google Play. It has been successfully piloted with cultural science students in Florence and an ARLearn security simulation has been organised with employees of UNHCR.
TaleBlazer is a new rich Internet application from MIT's STEP lab to author smartphone location-based augmented reality (AR) games. Announced during summer '11 and demo'ed for the first time at CSCL in Hong Kong, it will break new ground in location-based AR game building. Features will include:
Visual blocks-based scripting - prevents syntax errors, while enabling programming of rich interactivity.
Interactive data layers and sampling - create models for player exploration and discovery of thought provoking scientific topics.
Conditional dialog creator - interact with characters in new ways; no more single-track conversations
No local installation - the TaleBlazer Game Maker will be entirely web-based for easier implementation in schools and elsewhere
Save to cloud, download to smartphone - logon with your account, and have instant access to games from any computer attached to the Internet, then play from any iOS or Android smartphone with GPS.
ARLearn is a tool suite for educators and learners supporting different phases and activities during a field trip. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time.
The ARLearn platform is intended for teachers that organize a field trip, but can support other serious game scenarios as well. For instance, professionals could use the app when inspecting a site a make notes that are synchronised with their current location. With a web based authoring tool, teachers can add assignments or information to a map.
As we aimed to lower the threshold for (re)using the application, we decided to build on a cloud computing infrastructure. As a result, teachers don’t need to set up a server for using the tool, neither do they need to rely on the infrastructure of the Open University of the Netherlands.
AppFurnace provides everything you need to transform your cool designs into hot apps!
You get your own set of online, logically designed tools that will inspire you to design, build, test, publish and track mobile apps yourself.
We host all of your work and when you are ready to publish we provide you with a fully packaged app for you to submit to the App Stores. (Apple App Store now, Android coming soon).
archiINFORM hat den Programmierwettbewerb gewonnen, den die Metaio GmbH vor einigen Monaten ausgeschrieben hat. Die Teilnehmer waren aufgefordert, eine Anwendung für den Augmented-Reality-Browser Junaio zu entwickeln.
Die erweiterte Realität, Augmented Reality (AR), ist eine Kombination aus wahrgenommener und vom Computer erzeugter Realität. Im Gegensatz zur virtuellen Realität, der Virtual Reality (VR), geht es bei der Augmented Reality darum, dem Anwender zusätzlich zu den realen Wahrnehmungen weitere Zusatzinformationen, die einen unmittelbaren Bezug zu den Wahrnehmungen haben, zur Verfügung zu stellen
M. Benk, R. Weibel, S. Feuerriegel, и A. Ferrario. (2022)cite arxiv:2208.04764Comment: To appear at the 25th ACM Conference On Computer-Supported Cooperative Work And Social Computing (CSCW '22).
T. Stütz, R. Dinic, M. Domhardt, и S. Ginzinger. International Symposium on Mixed and Augmented reality -- Media, Arts, Social Science, Humanities and Design (ISMAR-MASH’D, München 2014), стр. 375-376. Piscataway, IEEE, (2014)
D. Borrmann, A. Nuechter, и T. Wiemann. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), стр. xxxv-xxxv. (октября 2018)
P. Wu, Y. Lee, H. Tseng, H. Ho, M. Yang, и S. Chien. 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), стр. 186-191. IEEE Computer Society, (2017)
P. Lopes, S. You, A. Ion, и P. Baudisch. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, стр. 446:1--446:13. New York, NY, USA, ACM, (2018)
A. Vovk, F. Wild, W. Guest, и T. Kuula. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, стр. 209:1--209:9. New York, NY, USA, ACM, (2018)