Yes, another attractor visualizer, but glChAoS.P allows you to explore interactively any attractor type, modifyng linearly the values and displaying the changes obtained, immediately, in 3D and in realtime.
In this blog post we will cover some of the basics of the Barnes Hut algorithm. This is completely new to me, it is not an algorithm I’ve used/studied before (and I am by no means an astrophysicist). Nonetheless it has piqued my interest so I have decided to write about it. In this blog I will be talking about 2 dimensions unless otherwise stated, this just makes the resulting code run a little quicker and output easier to visualise. Modifying the 2d code to be 3d (or even higher dimension) requires only minor revisions.
This course is intended to introduce the algorithmic foundations of procedural modeling, texturing and animation techniques, and to offer hands-on experience designing and implementing “visual recipes” in original graphics projects by applying these methods. Students should have a strong interest in both the creative and technical aspects of computer graphics, as well as a solid programming background.
M. Müller, J. Bender, N. Chentanez, and M. Macklin. Proceedings of the 9th International Conference on Motion in Games, page 55--60. New York, NY, USA, ACM, (2016)