M. Mühlhausen, und M. Magnor. Real VR Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, 11900, Kapitel 4, Springer International Publishing, Cham, (März 2020)
T. Alldieck, M. Kappel, S. Castillo, und M. Magnor. Real VR Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, 11900, Kapitel 8, Springer International Publishing, Cham, (März 2020)
S. Grogorick, und M. Magnor. Real VR Immersive Digital Reality: How to Import the Real World into Head-Mounted Immersive Displays, 11900, Kapitel 11, Springer International Publishing, Cham, (März 2020)
C. Groth, J. Tauscher, S. Castillo, und M. Magnor. Proc. International Conference on Computer Animation and Social Agents (CASA), 1300, Seite 128--135. Springer, (November 2020)
L. Wöhler, J. Henningson, S. Castillo, und M. Magnor. Proc. International Conference on Computer Animation and Social Agents (CASA), 1300, Seite 120--127. Springer, (November 2020)
A. Hilsmann, M. Stengel, und L. Rogge. Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, Kapitel 15, CRC Press, (Mai 2015)
M. Stengel, S. Grogorick, M. Eisemann, und M. Magnor. Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR), 35 (4):
129--139(Juli 2016)EGSR'16 Best Paper Award.
L. Wöhler, H. Zhang, G. Albuquerque, und M. Magnor. Proc. Vision, Modeling and Visualization (VMV), Eurographics, (Oktober 2018)The two first authors contributed equally to this work..
M. Magnor, und A. Sorkine-Hornung. Dagstuhl Reports, 9, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, Dagstuhl Seminar 19272.(November 2019)
O. Elek, P. Bauszat, T. Ritschel, M. Magnor, und H. Seidel. Computer Graphics Forum (Proc. of Eurographics Symposium on Rendering EGSR), 33 (4):
113--122(Juni 2014)Received the Best Student Paper award at EGSR 2014.