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Controllable Human-Object Interaction Synthesis., , , , , and . CoRR, (2023)What Can You Learn from Your Muscles? Learning Visual Representation from Human Interactions., , , , and . CoRR, (2020)Simple but Effective: CLIP Embeddings for Embodied AI., , , and . CoRR, (2021)Neural Priming for Sample-Efficient Adaptation., , , , , , , and . CoRR, (2023)CORA: Benchmarks, Baselines, and Metrics as a Platform for Continual Reinforcement Learning Agents., , , , and . CoRR, (2021)Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots., , , , , , , , , and 13 other author(s). CoRR, (2023)AllenAct: A Framework for Embodied AI Research., , , , , , and . CoRR, (2020)Benchmarking Progress to Infant-Level Physical Reasoning in AI., , , , , , and . Trans. Mach. Learn. Res., (2022)AAAI-2019 Workshop on Games and Simulations for Artificial Intelligence., , , and . CoRR, (2019)Learning Generalizable Visual Representations via Interactive Gameplay., , , , , , , , , and . ICLR, OpenReview.net, (2021)