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Digital Object Memories in the Internet of Things, , , и . CEPIS UPGRADE, 12 (1): 45-51 (февраля 2011)IDEAS4Games: Building Expressive Virtual Characters for Computer Games, , , , , , , и . Intelligent Virtual Agents: 8th International Conference, IVA 2008, Tokyo, Japan, том 5208 из Lecture Notes in Artificial Intelligence, Springer, Berlin, (2008)EMMI: Empathic Human-Machine Interaction for Establishing Trust in Automated Driving., , , , , , , , , и 3 other автор(ы). CoRR, (2022)ReNeLiB: Real-time Neural Listening Behavior Generation for Socially Interactive Agents., , , , и . CoRR, (2024)Designing the Impression of Social Agents' Real-time Interruption Handling., , , , и . IVA, стр. 19-21. ACM, (2019)Fast Friends: Generating Interpersonal Closeness between Humans and Socially Interactive Agents., , , , , и . IVA, стр. 15:1-15:8. ACM, (2023)Individual Differences and the Function of Emotions in Socio-Emotional and Cognitive Conflict: If an Agent Shames you, will you still be Bored?, , , и . ACII (Workshops and Demos), стр. 1-8. IEEE, (2021)The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive, , , , , , , , и . Resource-Adaptive Cognitive Processes, Springer, Berlin, (2010)Personal Shopping Support from Digital Product Memories, , , , , , и . Proceedings of the 1st International Conference on Pervasive and Embedded Computing and Communication Systems (PECCS 2011), Vilamoura, Algarve, Portugal, стр. 64-73. (2011)Serious Games for Training Social Skills in Job Interviews., , , , , , , и . IEEE Trans. Games, 11 (4): 340-351 (2019)