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Investigating the Interplay Between Self-Reported and Bio-Behavioral Measures of Stress: A Pilot Study of Civilian Job Interviews with Military Veterans.

, , , , , , , and . ACII, page 1-8. IEEE, (2022)

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Embodying Cognitive Processes in Storytelling Interfaces for Children., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 357-363. Springer, (2019)Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints., , , and . HCI (21), volume 11586 of Lecture Notes in Computer Science, page 533-552. Springer, (2019)Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies., , , and . Int. J. Hum. Comput. Interact., 36 (16): 1514-1526 (2020)Physical Making Online: A Study of Children's Maker Websites., , , and . FabLearn, page 4:1-4:8. ACM, (2017)Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities., , , , and . IDC, page 68-78. ACM, (2016)Characterizing the research-practice gap in children's interactive storytelling systems., and . Int. J. Child Comput. Interact., (2022)Towards an Adaptable Curriculum-Driven Block-based Learning Environment., , , , and . SIGCSE (2), page 1414. ACM, (2023)Thinking in Stories: Narrative-based Design for Higher-Level Thinking., , and . CHI Extended Abstracts, page 2782-2789. ACM, (2016)Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection., , , and . CHI Extended Abstracts, page 238:1-238:6. ACM, (2021)Externalizing Mental Images by Harnessing Size-Describing Gestures: Design Implications for a Visualization System., , and . AVI, page 22:1-22:9. ACM, (2020)