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Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation.

, , , , , , and . EDM, International Educational Data Mining Society, (2021)

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Is Elementary AI Education Possible?, , , , , , , , , and . SIGCSE (2), page 1364. ACM, (2023)Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , and . AI Magazine, 34 (4): 9- (2013)Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents., , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks., , , , , , , and . VL/HCC, page 1-9. IEEE, (2021)Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning., , , , , , , , and . LAK, page 208-218. ACM, (2023)Principles for AI Education for Elementary Grades Students., , , , , , , , and . ITiCSE (2), page 627. ACM, (2022)How do Elementary Students Conceptualize Artificial Intelligence?, , , , , , and . SIGCSE, page 1261. ACM, (2021)Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms., , , , , , , and . ITiCSE, page 566. ACM, (2020)Narrative-Centered Environments for Guided Exploratory Learning, , , , and . Proceedings of the Agent Based Systems for Human Learning Workshop at the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (ABSHL-2006), Hakodate, Japan, (2006)Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study., , and . FDG, page 13:1-13:8. ACM, (2010)