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Coherent Gestures, Locomotion, and Speech in Life-like Pedagogical Agents., , , и . IUI, стр. 13-20. ACM, (1998)Visual Emotive Communication in Lifelike Pedagogical Agents., , и . Intelligent Tutoring Systems, том 1452 из Lecture Notes in Computer Science, стр. 474-483. Springer, (1998)The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment., , , , , и . Comput. Educ., (2020)Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-based Learning., , , и . EDM, International Educational Data Mining Society (IEDMS), (2018)A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning., , , , , и . IEEE Trans. Learn. Technol., 12 (1): 3-15 (2019)Serious Games Get Smart: Intelligent Game-Based Learning Environments., , , , , и . AI Magazine, 34 (4): 9- (2013)Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 195-200. Springer, (2019)Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments., , , , , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 314-318. Springer, (2019)Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science., , , , и . Int. J. Artif. Intell. Educ., 27 (1): 130-153 (2017)Explanatory Lifelike Evatars: Performing User-Centered Tasks in 3D Learning Environments., , , и . Agents, стр. 24-31. ACM, (1999)