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Building Game Scripting DSL's with the Metacasanova Metacompiler., , , , и . INTETAIN, том 178 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 231-242. Springer, (2016)Opponent Modeling in Real-Time Strategy Games., , и . GAMEON, стр. 61-70. EUROSIS, (2007)TEAM: The Team-Oriented Evolutionary Adaptability Mechanism., , и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 273-282. Springer, (2004)Games as personality profiling tools., , , и . CIG, стр. 197-202. IEEE, (2011)Towards Multi-modal Stress Response Modelling in Competitive League of Legends., , и . CoG, стр. 1-4. IEEE, (2019)Dynamic formations in real-time strategy games., , и . CIG, стр. 47-54. IEEE, (2008)Requirements for resource management game AI, , и . Proceedings of the IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games, (2005)High performance encapsulation and networking in Casanova 2., , , , , и . Entertain. Comput., (2017)Modeling and adjusting in-game difficulty based on facial expression analysis., , и . Entertain. Comput., (2019)Adaptive game AI with dynamic scripting., , , и . Mach. Learn., 63 (3): 217-248 (2006)