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Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.

, and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)

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Cinematic Visual Discourse: Representation, Generation, and Evaluation., and . IEEE Trans. Comput. Intellig. and AI in Games, 2 (2): 69-81 (2010)Towards an intelligent storyboarding tool for 3D games., , and . Advances in Computer Entertainment Technology, page 367-368. ACM, (2005)Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories., and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (4): 381-392 (2017)Validating a plan-based model of narrative conflict., and . FDG, page 220-227. ACM, (2012)Links: AI planning resources on the Web., and . Intelligence, 12 (1): 17-19 (2001)Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space., and . New Generation Comput., 24 (3): 303-323 (2006)CB-POCL: A Choice-Based Algorithm for Character Personality in Planning-based Narrative Generation., and . CMN, volume 32 of OASIcs, page 4-23. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)A Cognitivist Theory of Affordances for Games., and . DiGRA Conference, Digital Games Research Association, (2013)A Knowledge Representation that Models Memory in Narrative Comprehension., and . AAAI, page 3098-3099. AAAI Press, (2014)Towards an architecture for intelligent control of narrative in interactive virtual worlds ., and . IUI, page 310-312. ACM, (2003)