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Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative.

, and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)

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Large-Scale Conflicts in Massively Multiplayer Online Games., , , and . Complex, volume 126 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 40-51. Springer, (2012)Achieving the Illusion of Agency., , , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 114-125. Springer, (2012)Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative.. FDG, page 250-252. ACM, (2011)Characterizing gameplay in a player model of game story comprehension., and . FDG, page 204-211. ACM, (2012)Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative., and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Computational approaches to analyzing and generating comics., , , , and . CogSci, cognitivesciencesociety.org, (2020)The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games, , , and . (2016)Towards a Formal Model of Narratives., , , and . CoRR, (2021)OGrES Welcome! Toward a Systematic Theory for Serious Game Design., and . CHI PLAY, page 242-248. ACM, (2021)Bronco: A Universal Authoring Language for Controllable Text Generation., and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 541-558. Springer, (2022)