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Large-Scale Conflicts in Massively Multiplayer Online Games., , , and . Complex, volume 126 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 40-51. Springer, (2012)Achieving the Illusion of Agency., , , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 114-125. Springer, (2012)Narrative affordance: towards a model of the foreseeability and perceivability of story elements in an interactive narrative.. FDG, page 250-252. ACM, (2011)Characterizing gameplay in a player model of game story comprehension., and . FDG, page 204-211. ACM, (2012)Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative., and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)Computational approaches to analyzing and generating comics., , , , and . CogSci, cognitivesciencesociety.org, (2020)The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games, , , and . (2016)Towards a Formal Model of Narratives., , , and . CoRR, (2021)A Cognitivist Theory of Affordances for Games., and . DiGRA Conference, Digital Games Research Association, (2013)A Knowledge Representation that Models Memory in Narrative Comprehension., and . AAAI, page 3098-3099. AAAI Press, (2014)