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Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning.

, , , , , , , , , , and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 218-221. Springer, (2022)

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Science Through Technology Enhanced Play: Designing to Support Reflection Through Play and Embodiment., , , , and . CSCL, International Society of the Learning Sciences, (2015)Learning in embodied activity framework: a sociocultural framework for embodied cognition., , , and . Int. J. Comput. Support. Collab. Learn., 15 (1): 49-87 (2020)Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments., , , , , , , and . LAK, page 405-415. ACM, (2021)An AI toolkit to support teacher reflection., , and . Int. J. Artif. Intell. Educ., 33 (3): 635-658 (September 2023)Supporting Collaboration: From Learning Analytics to Teacher Dashboards., , , , , and . ICLS, International Society of the Learning Sciences, (2020)Scaffolding Peer Facilitation in Computer-Supported Problem-Based Learning Environments., , , , , and . ICLS, International Society of the Learning Sciences, (2018)Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education., , , , , , , , , and 10 other author(s). ICLS, International Society of the Learning Sciences, (2018)Blending Play and Inquiry in Augmented Reality: A Comparison of Playing a Video Game to Playing Within a Participatory Model., , , , , , , , and . ICLS, International Society of the Learning Sciences, (2016)Dialogic intervisualizing in multimodal inquiry., , , , and . Int. J. Comput. Support. Collab. Learn., 15 (3): 283-318 (2020)Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning., , , , , , , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 86-100. Springer, (2019)