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Examining the Influencing Factors of Exercise Intention Among Older Adults: A Controlled Study Between Exergame and Traditional Exercise.

, , and . Cyberpsy., Behavior, and Soc. Networking, 18 (9): 521-527 (2015)

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From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt., , and . HCIS, volume 332 of IFIP Advances in Information and Communication Technology, page 289-292. Springer, (2010)Investigating Perceptions of a Location-Based Annotation System., , , , , , , , , and . AMT, volume 6335 of Lecture Notes in Computer Science, page 232-242. Springer, (2010)Information seeking in academic learning environments: an exploratory factor analytic approach to understanding design features., , , and . JCDL, page 335. ACM, (2006)Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants., , , and . Comput. Hum. Behav., 29 (6): 2303-2311 (2013)Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis., , and . Cyberpsy., Behavior, and Soc. Networking, 17 (8): 519-527 (2014)Scaffolding in information search: Effects on less experienced searchers., , , , , and . J. Libr. Inf. Sci., 48 (2): 177-190 (2016)Evidence-based practice and related information literacy skills of nurses in Singapore: An exploratory case study., , , , , , and . Health Informatics J., 18 (1): 12-25 (2012)Internet-Enabled User Interfaces for Distance Learning., , , , , , , , , and . Int. J. Technol. Hum. Interact., 5 (1): 51-77 (2009)Exploring developmental trajectory of cyberchondria over time: A three-wave panel study., , , and . Telematics Informatics, (2022)Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being., , , , and . CW, page 288-291. IEEE, (2018)