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From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt., , и . HCIS, том 332 из IFIP Advances in Information and Communication Technology, стр. 289-292. Springer, (2010)Investigating Perceptions of a Location-Based Annotation System., , , , , , , , , и . AMT, том 6335 из Lecture Notes in Computer Science, стр. 232-242. Springer, (2010)Information seeking in academic learning environments: an exploratory factor analytic approach to understanding design features., , , и . JCDL, стр. 335. ACM, (2006)Let's play together: Effects of video-game play on intergenerational perceptions among youth and elderly participants., , , и . Comput. Hum. Behav., 29 (6): 2303-2311 (2013)Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis., , и . Cyberpsy., Behavior, and Soc. Networking, 17 (8): 519-527 (2014)Scaffolding in information search: Effects on less experienced searchers., , , , , и . J. Libr. Inf. Sci., 48 (2): 177-190 (2016)Evidence-based practice and related information literacy skills of nurses in Singapore: An exploratory case study., , , , , , и . Health Informatics J., 18 (1): 12-25 (2012)Internet-Enabled User Interfaces for Distance Learning., , , , , , , , , и . Int. J. Technol. Hum. Interact., 5 (1): 51-77 (2009)Exploring developmental trajectory of cyberchondria over time: A three-wave panel study., , , и . Telematics Informatics, (2022)Promoting Healthy and Active Ageing through Exergames: Effects of Exergames on Senior Adults' Psychosocial Well-Being., , , , и . CW, стр. 288-291. IEEE, (2018)