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Benefit from proven practical knowledge: Each pattern is systematically structured and has gone through a review process.
esign Patterns are simple sketches and annotations that get down to the essence of how a space works. These key ideas break down the complexity of school design as part of a system. Through the use of Patterns we can design and connect successful educational environments and experiences.
Design patterns make hidden knowledge explicit and shareable. They are a tool to communicate practical educational strategies. Our first batch of patterns are solutions we've tried and tested as part of the CLaS project. They cover topics including: creating self-paced modules, teaching design thinking online, object-based learning at scale, running a live Q&A online and scheduling tutorials all in a day. Each pattern includes examples of how they were implemented in a specific context in a unit of study.
S. Warburton, and Y. Mor. EuroPLoP'22: 27th European Conference on Pattern Languages of Programs, New York, NY, United States, Association for Computing Machinery, (2022)
A. Mora, D. Riera, C. Gonzalez, and J. Arnedo-Moreno. 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games), page 1-8. (September 2015)
J. Swacha, and K. Muszynska. Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, page 763-769. ACM, (November 2016)