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Undergraduate Software Engineering Curriculum Enhancement via Human-Computer Interaction.

. ICSE Workshop on SE-HCI, page 72-75. IFIP, (2003)

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Access lecture: a mobile application providing visual access to classroom material., , , and . ASSETS, page 223-224. ACM, (2011)AccessBraille: tablet-based braille entry., , and . ASSETS, page 341-342. ACM, (2014)Developing SAGAT Probes to Evaluate Blind Individuals' Situation Awareness when Traveling Indoor Environments., and . ASSETS, page 305-306. ACM, (2015)How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages., and . ASSETS, page 4:1-4:10. ACM, (2021)An introductory software engineering course that facilitates active learning., , and . SIGCSE, page 302-306. ACM, (2005)Accelerating K-12 computational thinking using scaffolding, staging, and abstraction., , , , and . SIGCSE, page 609-614. ACM, (2013)Requirements gathering for assistive technology that includes low vision and sighted users., , , and . UsARE@ICSE, page 25-31. IEEE, (2012)Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment., , and . ASSETS, page 279-280. ACM, (2016)JBrick: accessible lego mindstorm programming tool for users who are visually impaired., , , , and . ASSETS, page 271-272. ACM, (2010)Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments., , and . ASSETS, page 19:1-19:15. ACM, (2022)