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How students and teachers react to an AR free puzzle game: Preliminary tests., , и . EDUCON, стр. 852-855. IEEE, (2015)An Instrumented Glove for Control Audiovisual Elements in Performing Arts., , , , и . Int. J. Online Eng., 14 (2): 173-180 (2018)A Gamified Approach for Hand Rehabilitation Device., , , , и . Int. J. Online Eng., 14 (1): 179-186 (2018)Guidelines for effective online lab assignments: Contributions to the discussion., и . EDUCON, стр. 1442-1446. IEEE, (2018)Special Focus: The Use of Emerging Technologies on the Internet of Everything., , , и . Int. J. Interact. Mob. Technol., 11 (5): 4-5 (2017)Assisted Creation and Deployment of Javascript Remote Experiments., , , , и . Int. J. Online Eng., 12 (9): 22-25 (2016)A Case Study of AR Technology and Engineering Students: Is There a Gender Gap?, , , и . REV, том 1231 из Advances in Intelligent Systems and Computing, стр. 330-337. Springer, (2020)Remote experiments with pneumatic circuit using a double rod cylinder., , , , и . exp.at, стр. 410-414. IEEE, (2019)Travelling in a virtual city: a physical exercise promoting game., , и . exp.at, стр. 256-257. IEEE, (2019)Handgrip Evaluation: Endurance and Handedness Dominance., , , и . REV, 47, стр. 507-516. Springer, (2018)