Author of the publication

Testing the Use of Egocentric Interactive Techniques in Immersive Virtual Environments.

, , , and . INTERACT, IOS Press, (2003)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Assessment of an articulatory interface for tactile intercommunication in immersive virtual environments., , and . Comput. Graph., (2018)Proactive haptic articulation for intercommunication in collaborative virtual environments., , and . 3DUI, page 91-94. IEEE Computer Society, (2016)Towards a disambiguation canvas., , , , and . VR, page 113-114. IEEE Computer Society, (2013)AES-risk: An environment for simulation of risk perception., , , , and . VR, page 169. IEEE Computer Society, (2013)Edge Transformations for Improving Mesh Quality of Marching Cubes., , , , , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 150-159 (2009)An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views., , and . INTERACT (3), volume 12934 of Lecture Notes in Computer Science, page 493-513. Springer, (2021)Spatial discrimination of vibrotactile stimuli around the head., , , and . HAPTICS, page 1-6. IEEE, (2016)Desktop-CAVE for First Person Shooter Games., , and . SBGames, page 117-128. IEEE Computer Society, (2010)Awareness of other: Evaluating the impact of proximity cues in collaborative tasks., , , , , , and . VR, page 63-64. IEEE Computer Society, (2013)Does vibrotactile intercommunication increase collaboration?, , , , and . VR, page 253-254. IEEE Computer Society, (2015)