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Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access.

, , and . Comput. Educ., (2023)

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Trends in evaporative demand in Great Britain using high-resolution meteorological data, , , , and . Hydrology and Earth System Sciences Discussions, (Jan 27, 2016)Integrating Palm hand-held technology into the web-based inquiry science environment (WISE)., , and . CSCL, page 542-543. International Society of the Learning Sciences, (2002)Assessment of Argument in Science Education: A Critical Review of the Literature., and . ICLS, International Society of the Learning Sciences, (2006)Two Systems, Two Stances: A Novel Theoretical Framework for Game-Based Learning., and . ICLS, International Society of the Learning Sciences, (2014)International analysis of students' knowledge structure coherence., , , and . ICLS (1), page 159-166. International Society of the Learning Sciences, (2008)SURGE: integrating Vygotsky's spontaneous and instructed concepts in a digital game?, , , , and . ICLS, page 384-385. International Society of the Learning Sciences / ACM DL, (2010)Integrating computational thinking with K-12 science education using agent-based computation: A theoretical framework., , , , and . Educ. Inf. Technol., 18 (2): 351-380 (2013)Reconceptualizing games for integrating computational thinking and science as practice: collaborative agent-based disciplinarily-integrated games., and . Interact. Learn. Environ., 28 (3): 328-346 (2020)Bilingual language supports in online science inquiry environments., , , , and . Comput. Educ., 58 (4): 1207-1224 (2012)Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access., , and . Comput. Educ., (2023)