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BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1, 000 Everyday Activities and Realistic Simulation., , , , , , , , , и 25 other автор(ы). CoRR, (2024)Task-Driven Graph Attention for Hierarchical Relational Object Navigation., , , , , , , , и . ICRA, стр. 886-893. IEEE, (2023)ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation., , , , , , , , , и 14 other автор(ы). NeurIPS Datasets and Benchmarks, (2021)BEHAVIOR-1K: A Benchmark for Embodied AI with 1, 000 Everyday Activities and Realistic Simulation., , , , , , , , , и 18 other автор(ы). CoRL, том 205 из Proceedings of Machine Learning Research, стр. 80-93. PMLR, (2022)Predicting children's and adults' preferences in physical interactions via physics simulation., , , , , , , и . CogSci, cognitivesciencesociety.org, (2021)iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks., , , , , , , , , и 6 other автор(ы). CoRL, том 164 из Proceedings of Machine Learning Research, стр. 455-465. PMLR, (2021)BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments., , , , , , , , , и 4 other автор(ы). CoRL, том 164 из Proceedings of Machine Learning Research, стр. 477-490. PMLR, (2021)Modeling Dynamic Environments with Scene Graph Memory., , , , , , , , , и . AAMAS, стр. 2851-2853. ACM, (2023)