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Mapping the Landscape of Peer Review in Computing Education Research., , , , , , , , , and 2 other author(s). ITiCSE-WGR, page 173-209. ACM, (2020)Programming anxiety amongst computing students—A key in the retention debate?, , and . IEEE Transactions on Education, 52 (1): 52--56 (2008)https://doi.org/10.1109/TE.2008.917193.Assessment in Serious Alternate Reality Games., , and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)The Effects of a Visual Execution Environment and Makey Makey on Primary School Children Learning Introductory Programming Concepts., , , and . IEEE Access, (2020)A Review of International Models of Computer Science Teacher Education., , , , , , , , , and . ITiCSE-WGR, page 65-93. ACM, (2022)The transatlantic cable-an Irish perspective.. Proc. IEEE, 90 (4): 623-625 (2002)Computer science at post primary in Ireland: specification design and key skills integration.. WiPSCE, page 3:1-3:2. ACM, (2018)Developing Creativity in Computer Science Initial Teacher Education through Design Thinking., and . UKICER, page 45-50. ACM, (2020)Sexism in remote collaboration in student teams., , and . GenderIT, page 183-189. ACM, (2018)Towards a Framework to Support the Design of Esports Curricula in Higher Education., , , , , , , , , and 1 other author(s). ITiCSE (2), page 599-600. ACM, (2021)