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The Esports Frontier: Rendering for Competitive Games., , , , and . CoRR, (2022)Procedural Urban Modeling in Practice., , , , , and . IEEE Computer Graphics and Applications, 28 (3): 18-26 (2008)Interruptible rendering., , and . SIGGRAPH Abstracts and Applications, page 205. ACM, (2002)Modeling land use with urban simulation.. SIGGRAPH Courses, page 185-251. ACM, (2006)Semiautomatic simplification., and . SI3D, page 43-48. ACM, (2001)Spatial Tangible User Interfaces for Cognitive Assessment and Training., , , , , , and . BioADIT, volume 3141 of Lecture Notes in Computer Science, page 137-152. Springer, (2004)Adaptive Frameless Rendering with NVIDIA OptiX., and . Eurographics (Posters), page 13-14. Eurographics Association, (2019)Real-Time View Independent Rasterization for Multi-View Rendering., , and . Eurographics (Short Papers), page 17-20. Eurographics Association, (2017)Using texture maps to correct for optical distortion in head-mounted displays., and . VRAIS, page 172-178. IEEE Computer Society, (1995)GraphTiles: A Visual Interface Supporting Browsing and Imprecise Mobile Search., , and . MobileHCI, page 63-70. ACM, (2015)