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New Approach for Static Gesture Recognition., , , and . J. Inf. Sci. Eng., 22 (5): 1047-1057 (2006)A Talking Face Driven by Voice using Hidden Markov Model., , , and . J. Inf. Sci. Eng., 22 (5): 1059-1075 (2006)Ting tools: interactive and procedural modeling of Chinese ting., and . Vis. Comput., 29 (12): 1303-1318 (2013)Novel Geometrical Voxelization Approach with Application to Streamlines., , , and . J. Comput. Sci. Technol., 25 (5): 895-904 (2010)Procedurally Generating Game Level with Specified Difficulty., , , , and . GEM, page 1-9. IEEE, (2018)An Automatic Race Track Generating System., , , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 167-181. Springer, (2012)A Data-Driven Path Synthesis Framework for Racing Games., , , , and . ICIG, page 673-684. IEEE Computer Society, (2013)Compressing 3D Trees With Rendering Efficiency Based on Differential Data., , and . IEEE Trans. Multim., 15 (2): 304-315 (2013)Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects., , , and . ISCIS, volume 3280 of Lecture Notes in Computer Science, page 90-99. Springer, (2004)Synthesizing transition textures on succession patterns., , , and . GRAPHITE, page 273-276. ACM, (2005)