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Towards a Framework to Effective Web-based Distributed Learning., , , , , and . WWW Posters, (2001)Knowledge Space of Semantic Inference for Automatic Annotation and retrieval of Multimedia Content - K-Space., and . SAMT (Posters and Demos), volume 233 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)Characteristics of pressure-based input for mobile devices., , , and . CHI, page 801-810. ACM, (2010)Is MOOC Learning Different for Dropouts? A Visually-Driven, Multi-granularity Explanatory ML Approach., , , , , and . ITS, volume 12149 of Lecture Notes in Computer Science, page 353-363. Springer, (2020)Goal Oriented Personalisation with SCORM., , , , and . ICALT, page 467-471. IEEE Computer Society, (2005)Paraphrase Generation and Identification at Paragraph-Level., , , and . ITS (2), volume 14799 of Lecture Notes in Computer Science, page 278-291. Springer, (2024)A Paraphrase Identification Approach in Paragraph length texts., , , and . EDM, International Educational Data Mining Society, (2022)Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil., , , , , , , , , and 1 other author(s). EDM, International Educational Data Mining Society, (2022)Designing web-connected physical artefacts for the 'aesthetic' of the home., , , , , , , and . CHI, page 909-918. ACM, (2013)Students' Experiences of Learning Mathematics Through Games Design., , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 547-558. Springer, (2019)