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Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.

, , , , , , , , , , and . EDM, International Educational Data Mining Society, (2022)

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Towards a Framework to Effective Web-based Distributed Learning., , , , , and . WWW Posters, (2001)Advances in Authoring of Adaptive Web-based Systems., , and . J. Univers. Comput. Sci., 16 (19): 2754-2755 (2010)Patterns in Authoring of Adaptive Educational Hypermedia: A Taxonomy of Learning Styles., , , and . J. Educ. Technol. Soc., 8 (3): 77-90 (2005)Knowledge Space of Semantic Inference for Automatic Annotation and retrieval of Multimedia Content - K-Space., and . SAMT (Posters and Demos), volume 233 of CEUR Workshop Proceedings, CEUR-WS.org, (2006)Characteristics of pressure-based input for mobile devices., , , and . CHI, page 801-810. ACM, (2010)Is MOOC Learning Different for Dropouts? A Visually-Driven, Multi-granularity Explanatory ML Approach., , , , , and . ITS, volume 12149 of Lecture Notes in Computer Science, page 353-363. Springer, (2020)Goal Oriented Personalisation with SCORM., , , , and . ICALT, page 467-471. IEEE Computer Society, (2005)I'd tap that!: providing real time feedback on roller derby skills., , and . CHI Extended Abstracts, page 2221-2226. ACM, (2014)Towards a Software Centric Approach for Ontology Development: Novel Methodology and its Application., , and . ICEBE, page 139-146. IEEE Computer Society, (2018)PICA-PICA: Exploring a Customisable Smart STEAM Educational Approach via a Smooth Combination of Programming, Engineering and Art., , , , , , , , and . EDUCON, page 1-6. IEEE, (2023)