Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)Foreword., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Building Games to Learn from Their Players: Generating Hints in a Serious Game., , and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 312-317. Springer, (2014)Data-informed curriculum sequences for a curriculum-integrated game, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , and . EDM, page 78-85. International Educational Data Mining Society (IEDMS), (2016)Determining Problem Selection for a Logic Proof Tutor., and . EDM, page 387-389. International Educational Data Mining Society, (2013)Application of the Delphi Method in Computer Science Principles Rubric Creation., and . ITiCSE, page 164-169. ACM, (2017)CS principles pilot at University of North Carolina at Charlotte.. Inroads, 3 (2): 64-66 (2012)Lessons from a course on serious games research and prototyping., and . FDG, page 32-39. ACM, (2010)The effects of integrating service learning into computer science: an inter-institutional longitudinal study., , , , and . Computer Science Education, 25 (3): 311-324 (2015)