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User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates.

, , , , , und . HCI (16), Volume 8019 von Lecture Notes in Computer Science, Seite 354-363. Springer, (2013)

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Requirements for a virtual environment to support the social participation education of low-literates., , , , , und . Univers. Access Inf. Soc., 16 (3): 681-698 (2017)A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners., , , , und . IEEE Trans. Learn. Technol., 11 (1): 67-80 (2018)Computer-Supported Learning of Societal Participation Skills by Low-Literates and Non-Natives.. ECCE, Seite 34: 1-34: 2. ACM, (2014)Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design., , , , und . ICCHP (1), Volume 8547 von Lecture Notes in Computer Science, Seite 494-501. Springer, (2014)Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance., , , , , , , , , und 3 andere Autor(en). CoRR, (2021)Teamwork and adaptation in games (TAG): a survey to gauge teamwork., , , , , , , , und . FDG, Seite 18:1-18:12. ACM, (2019)What Do Students Learn About Experimental Research by Designing Interactive Fiction Games?, , , , , und . ICLS, International Society of the Learning Sciences, (2020)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games., , , , , und . CHI PLAY, Seite 534-548. ACM, (2020)Inclusive Design and Anthropological Methods to Create Technological Support for Societal Inclusion., , , , und . HCI (4), Volume 8513 von Lecture Notes in Computer Science, Seite 31-42. Springer, (2014)User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates., , , , , und . HCI (16), Volume 8019 von Lecture Notes in Computer Science, Seite 354-363. Springer, (2013)