Author of the publication

Requirements for a virtual environment to support the social participation education of low-literates.

, , , , , and . Univers. Access Inf. Soc., 16 (3): 681-698 (2017)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Requirements for a virtual environment to support the social participation education of low-literates., , , , , and . Univers. Access Inf. Soc., 16 (3): 681-698 (2017)A Digital Coach That Provides Affective and Social Learning Support to Low-Literate Learners., , , , and . IEEE Trans. Learn. Technol., 11 (1): 67-80 (2018)Computer-Supported Learning of Societal Participation Skills by Low-Literates and Non-Natives.. ECCE, page 34: 1-34: 2. ACM, (2014)Gamification for Low-Literates: Findings on Motivation, User Experience, and Study Design., , , , and . ICCHP (1), volume 8547 of Lecture Notes in Computer Science, page 494-501. Springer, (2014)Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance., , , , , , , , , and 3 other author(s). CoRR, (2021)What Do Students Learn About Experimental Research by Designing Interactive Fiction Games?, , , , , and . ICLS, International Society of the Learning Sciences, (2020)Teamwork and adaptation in games (TAG): a survey to gauge teamwork., , , , , , , , and . FDG, page 18:1-18:12. ACM, (2019)Ice Paddles, CO2 Invaders, and Exploding Planets: How Young Students Transform Climate Science Into Serious Games., , , , , and . CHI PLAY, page 534-548. ACM, (2020)Inclusive Design and Anthropological Methods to Create Technological Support for Societal Inclusion., , , , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 31-42. Springer, (2014)User Requirement Analysis of Social Conventions Learning Applications for Non-Natives and Low-Literates., , , , , and . HCI (16), volume 8019 of Lecture Notes in Computer Science, page 354-363. Springer, (2013)