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A Roadmap to Gamify Programming Education.

, , , , , and . ICPEC, volume 81 of OASIcs, page 26:1-26:7. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)

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Odin: A Service for Gamification of Learning Activities., , and . SLATE, volume 563 of Communications in Computer and Information Science, page 194-204. Springer, (2015)Comparing semantic graph representations of source code: The case of automatic feedback on programming assignments., , and . Comput. Sci. Inf. Syst., 21 (1): 117-142 (2024)FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model - An Empirical Evaluation., , , , , and . Comput., 12 (7): 144 (June 2023)Automated Assessment in Computer Science: A Bibliometric Analysis of the Literature., , and . ICWL, volume 13869 of Lecture Notes in Computer Science, page 122-134. Springer, (2022)Moozz: Assessment of Quizzes in Mooshak 2.0 (Short Paper)., , and . SLATE, volume 62 of OASIcs, page 3:1-3:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Yet Another Programming Exercises Interoperability Language (Short Paper)., , , and . SLATE, volume 83 of OASIcs, page 14:1-14:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)Raccode: An Eclipse Plugin for Assessment of Programming Exercises (Short Paper)., , and . SLATE, volume 62 of OASIcs, page 4:1-4:8. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2018)Poster: Students' Usability Evaluation of the FGPE Gamified Programming Learning Environment., , , , , , , , , and . ISD, Risoprint / Association for Information Systems, (2022)FGPE Gamification Service: A GraphQL Service to Gamify Online Education., , , , , and . WorldCIST (4), volume 1368 of Advances in Intelligent Systems and Computing, page 480-489. Springer, (2021)Authoring Game-Based Programming Challenges to Improve Students' Motivation., , and . ICL (1), volume 916 of Advances in Intelligent Systems and Computing, page 602-613. Springer, (2018)