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Electronic trombone: an interactive tool to promote musical learning and performance creativity.

, , and . VRCAI, page 585-588. ACM, (2011)

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Human Factors and Personalized Digital Learning: An Editorial., and . Int. J. Hum. Comput. Interaction, 35 (4-5): 297-298 (2019)Incorporating digital games into anti-drug material: non-drug-addicted learners vs. drug-addicted learners., , and . Univers. Access Inf. Soc., 19 (1): 29-40 (2020)Editorial: A Message from the Editorial Team and an Introduction to the January-March 2016 Issue., , , , , , , , , and 6 other author(s). IEEE Trans. Learn. Technol., 9 (1): 1-4 (2016)User perceptions of online public library catalogues., , and . Int. J. Inf. Manag., 28 (6): 492-502 (2008)An investigation of personalized entertaining three-tier tests: a prior knowledge perspective., , and . Interact. Learn. Environ., 31 (10): 6260-6278 (December 2023)The Effects of Prior Knowledge on the Use of Adaptive Hypermedia Learning Systems., , and . HCI (4), volume 5613 of Lecture Notes in Computer Science, page 156-165. Springer, (2009)The Clusters of Gaming Behavior in MMORPG: A Case Study in Taiwan., , , and . IIAI-AAI, page 263-266. IEEE Computer Society, (2012)Cognitive Modeling of Student Learning in Web-Based Instructional Programs., and . Int. J. Hum. Comput. Interaction, 17 (3): 375-402 (2004)Mining Learners' Behavior in Accessing Web-Based Interface., , and . Edutainment, volume 4469 of Lecture Notes in Computer Science, page 336-346. Springer, (2007)Investigation of learners' perceptions for video summarization and recommendation., and . Interact. Learn. Environ., 20 (4): 369-385 (2012)