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Другие публикации лиц с тем же именем

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation., , , , , , , , , и . ICALT, стр. 84-88. IEEE, (2019)Narrative for Gamification in Education: Why Should you Care?, , , , и . ICALT, стр. 97-99. IEEE, (2019)Does gamification work for boys and girls?: An exploratory study with a virtual learning environment., , , , и . SAC, стр. 214-219. ACM, (2015)Learning and Gamification Dashboards: A Mixed-Method Study with Teachers., , , , , , , и . ITS, том 12677 из Lecture Notes in Computer Science, стр. 406-417. Springer, (2021)The Bright and Dark Sides of Gamification., , и . ITS, том 9684 из Lecture Notes in Computer Science, стр. 176-186. Springer, (2016)Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons., , , , , и . SIGCSE, стр. 184-190. ACM, (2021)Do people's user types change over time? An exploratory study., , , и . GamiFIN, том 2883 из CEUR Workshop Proceedings, стр. 90-99. CEUR-WS.org, (2021)The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems., , , и . HICSS, стр. 1-10. ScholarSpace, (2022)Tecnologias Educacionais Estereotipadas: Um desafio a ser enfrentado., , , , , , , , , и . Revista Brasileira de Informática na Educ., (2022)Artificial Intelligence and Educational Policy: Bridging Research and Practice., , и . AIED (Posters/Late Breaking Results/...), том 1831 из Communications in Computer and Information Science, стр. 63-68. Springer, (2023)