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CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals.

, , , , and . CHI Extended Abstracts, ACM, (2018)

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Games and Software Engineering: Engineering fun, inspiration, and motivation., , , , and . ACM SIGSOFT Softw. Eng. Notes, 48 (1): 85-89 (January 2023)Seagull: A bird's-eye view of the evolution of technical games research., , , , and . Entertain. Comput., (2018)Evaluating AI-Based Games through Retellings., , , and . AIIDE, page 45-51. AAAI Press, (2019)Motion, Emotion, and Form: Exploring Affective Dimensions of Shape., and . CHI Extended Abstracts, page 1430-1437. ACM, (2016)ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment., , , , , , , , , and 2 other author(s). Software Engineering for Games in Serious Contexts, Springer, (2023)Soothing Systems: A Meditative Somaesthetic Experience., and . CHI Extended Abstracts, page 419:1-419:5. ACM, (2024)Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games.. CHI Extended Abstracts, page 301-306. ACM, (2017)Hack.VR: A Programming Game in Virtual Reality., , , , , , , , and . CoRR, (2020)Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement., , and . CoRR, (2023)Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research., , , , , , , and . FDG, page 78:1-78:12. ACM, (2020)