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The impact of haptic augmentation on middle school students' conceptions of the animal cell., , , and . Virtual Real., 10 (3-4): 293-305 (2006)Supporting Interactive Storytelling with Block-Based Narrative Programming., , , , , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 416-424. Springer, (2021)Early Prediction of Visitor Engagement in Science Museums with Multimodal Learning Analytics., , , , , , and . ICMI, page 107-116. ACM, (2020)Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach., , , , , , , , , and . ITiCSE (2), page 655. ACM, (2021)Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students., , , , , , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 111-119. Springer, (2020)Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives., , , , , , and . SIGCSE, page 1327. ACM, (2020)Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation., , , , , , and . EDM, International Educational Data Mining Society, (2021)Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play., , , , , , , and . ICLS, International Society of the Learning Sciences, (2020)ASPECT: sinking and floating haptics for elementary school students., , , , and . CHI PLAY, page 405-406. ACM, (2014)Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change., , , and . CHI PLAY (Companion), page 213-219. ACM, (2016)